Thus, rangers typically hunt using a combination of physical attacks and spells (using spells from the ranger base and minor spiritual spell circles). More technically speaking, rangers are one of the three semi professions in Elanthia. This companion will provide the ranger valuable assistance in hunting as well a friendship that will play a significant role in both their lives. Due to a deep appreciation and understanding of nature, rangers can call on nature to aid in their defence or summon nature to assist in attacking unfriendly creatures through knowledge of their unique spell circle.Ī ranger may eventually form an everlasting bond with a companion animal. Someone who is happy to sleep in the nook of a tree under a starry sky. Someone who may value the company of delightful forest creatures over that of other people. Strengths and Weaknesses Strong Versus.A ranger is someone who appreciates and respects the beauty and simplicity of nature. This card also works well with Faramir, Bearer of Quality and Ranger's Cloak in the later sets, as these cards can easily make a skirmishing minion roaming. Ranger's Bow can be combined with Blade of Gondor on a Ring-Bound Boromir (Bearer of Council or Steward's Heir) to allow him to exert to wound any Orc, Uruk or Man he skirmishes. Ranger's Bow has strong synergy with the mounts, Brego and Horse of Rohan, as these exert the minions at the start of the skirmish and make them easy to pick off. It is worth noting that while Bill Ferny, Swarthy Sneering Fellow prevents Nazgul from roaming and he himself has the lowest site number at 2, he is a Man and may be easily killed if the Shadow Player assigns him to a skirmish. To combat this, events such as War and Valor and Swordsman of the Northern Kingdom are often used as a fall back. Further, wound prevention such as Hides, Goblin Armory, and Southron Traveler may make skirmishes impossible to win with Ranger's Bow alone. Skirmish healing such as Scaling Ladder and Not Easily Destroyed can be used to heal minions between wounds, which can also catch a player unaware. Direct wounding cards like Whirling Strike may unexpectedly exhaust a companion and cause him to die if there is no backup available. Since the core of this wounding strategy is in skirmish abilities, Wargs are particularly devastating to decks which have no regular skirmish power. The exert cost may be offset with Banner of Westernesse and Citadel of Minas Tirith, leading to a highly reliable fellowship capable of winning every skirmish each turn. Because one or two wounds is not always enough to kill many minions, players often complement Ranger's Bow with Citadel of the Stars, Stone Tower, Henneth Annun, and Gondor Bowmen to lower the vitality of Uruk-hai, Nazgul, and other high vitality minions. Gondorian Ranger also makes a good bearer because of his low strength, leaving few other methods of winning skirmishes unlike Ranger of Ithilien or Faramir, Captain of Gondor. Mablung, Soldier of Gondor makes a particularly apt bearer, using his skirmish ability to exhaust a minion and the bow to finish it off. “Gli altri erano armati d'immensi archi alti quasi quanto loro, e di faretre piene di lunghe frecce dalle piume verdi.”Ī staple of The Two Towers' Ring-bound Rangers, Ranger's Bow relies on Ancient Roads and Gondorian Ranger to ensure that a minion is always roaming and able to take a wound, and its primary text keeps Men from safety despite a naturally low site number. Schermaglia: Se il possessore sta schermagliando con un Uomo, o con un servitore vagante, sforza il possessore per ferire quel servitore. Il possessore deve essere un Uomo Legato all’Anello. « “Deux avaient de grands arcs, presque hauts qu'eux, et de grands carquois de longues flèches empennées de vert.” »
Le détenteur doit être un Homme Associé à l’Anneau.Ĭombat : Affaiblissez le détenteur pour blesser un Homme ou un séide errant que le détenteur combat. “.dos llevaban arcos grandes, casi de la altura de ellos, y grandes carcaj repletos de flechas largas con penachos verdes.” Escaramuza: Si el portador está en una escaramuza contra un Hombre o un siervo que esté vagando, esfuerza al portador para herir ese siervo. Zwei hatten große Bögen, fast mannshoch, und große Köcher mit langen grüngefiederten Pfeilen.Įl portador debe ser un Hombre Vinculado al Anillo. Kampf Strenge den Träger an, wenn er gegen einen Menschen oder einen wandernden Diener kämpft, um diesen zu verwunden. Muss auf einen Ring-verbundenen Menschen gespielt werden. “Two had great bows, almost of their own height, and great quivers of long green-feathered arrows.” Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion.