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Update 3: Adjusted for Update 1.8.1 and Synthetic Dawn Update 2: Minor changes and spelling fixes Without further adieu, let's get started. Thank you for reading this guide, by the by. I am only simply sharing my personal conclusion coming from what information I have gathered. Note: I am NOT telling you how you should play the game. I will be going over the specific pros and cons of each entry, and how they would fare through your Stellaris experience. The item will have next-to-no uses in pretty much every situation, and is generally thought of to be a waste of points picking anything else is almost guaranteed to be a better choice. This item, while not detrimental overall in comparison to what you gain, is almost immediately made irrelevant and should only be picked for very specific situations. It has it's uses, but you can expect the tiers above this one to both be relevant for longer and provide more of a benefit in that time. This item shouldn't be picked except in certain situations or builds. Either its bonuses are underwhelming, or it becomes irrelevant faster than average. This item is neither good nor bad, and while one will likely derive benefit from it it may quickly become irrelevant. You will likely take benefit from it for most of the game. It may be unwieldly to use but can be beneficial once one has learned to work around it. The item is quite good and can fit into quite a few empire builds. It will see use throughout the entire game.
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The item is very good and sees quite a lot of use and discussion, and is also easy to derive benefit from. The item is considered to be 'meta' or very close to it for a certain playstyle, or simply just has huge bonuses that can easily be exploited for great gain over the course of an entire game. I plan to continue to update as the game updates.Įverything in this guide is rated on a tier-list system, from S to X, based on the criteria below: The guide is currently updated for version Herbert 3.2.1 and the Distant Stars, Apocalypse, Utopia, Synthetic Dawn, MegaCorp, Federations and, Nemesis expansions, as well as the Plantoids, Humanoids, Lithoids, Necroids, and Aquatics species packs. This guide is heavily inspired by the Beginner's Guide to Ethics, Traits, and Governments made by "GAGA Extrem" on the Paradox Forum. This guide will go over the effects and aftereffects of every ethic, trait, origin, civic to think about when creating your empire, as well as every tradition, and ascension perk choice when playing the game in Stellaris. Welcome to the Guide to Traits, Ethics, Origins, Civics, Traditions, and APs.